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Ways to Create Immersive Learning Experiences on Mobile Devices
360-degree video technology, which allows teachers to transport their pupils to locations all over the world without leaving the comfort of their own homes, is an excellent substitute for VR, AR, and MR.
FREMONT, CA: The ongoing COVID-19 epidemic has massive ramifications for the global economy and how educational institutions operate. Many primary schools, high schools, and colleges have moved their classes online since March 2020.
Although there are certain advantages, such as maintaining the proper social distance, the major issue is keeping the students amused. This is where immersive learning comes into play, particularly on cellphones, which are inexpensive and widely used to track online courses.
[vendor_logo_first]Nobody can deny the immense promise of immersive learning technology such as Virtual Reality, Augmented Reality, and Mixed Reality. While these technologies were mostly employed by marketers and gamers a few years ago, their application is expanding, with schools growing interested in incorporating these learning approaches.
While mimicking different environments and engaging many senses in the teaching process improves knowledge retention, the expense of immersive learning technology is rather high.
This is the fundamental reason why many institutions are unable to apply it on a regular basis. There is, however, one option in the form of mobile device apps.
Implementing 360-Degree Technology
360-degree video technology, which allows teachers to transport their pupils to locations all over the world without leaving the comfort of their own homes, is an excellent substitute for VR, AR, and MR. The basic goal behind the notion of spherical films is to engage pupils by presenting visual examples and discussing the subject in detail.
One of the most appealing aspects of this technology is its low cost. It's as simple as downloading and installing the necessary Android/iOS apps, such as Google Expeditions or the Tour Creator.
While 360-degree technology has benefits, its potential is restricted since it cannot imitate the new 3D interface, which is the primary benefit of Virtual Reality and Augmented Reality headsets.
Here's where Google Cardboard comes in. Whether one is in a traditional classroom or at home, investing in this low-cost product will allow one to take part in an immersive learning experience by watching 360-degree movies and being a part of the VR interface.
It all boils down to inserting one's phone into the appropriate slot and revelling in the illusion of depth provided by Google Cardboard. It is, without a doubt, a creative and successful method for maintaining pupils' attention and enhancing their participation.