How to Address Data Storage Challenges for VR PlatformsBy CIO Applications
While virtual reality has brought several benefits to diverse industries, there is one massive challenge with VR platforms that has been long ignored—dealing with enormous data files that are created by the VR solutions.
VR platforms create a tremendous amount of data that must be stored, protected, and preserved for long-term. Currently, VR applications can generate up to one terabyte of data per hour, depending on the quality of the camera. A sports organization streaming 60 games per year, where every game runs for three hours, must be prepared to store more than 180 terabytes of gaming data.
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By Gajen Sunthara, Director of Innovation R&D, Innovation Program, Boston Children’s Hospital
Organizations in the VR space are spending billions on content creation. However, without proper storage to protect and preserve data, the growth will soon slow down. Thus, organizations need to be smart in their approach to store VR data. Many companies are employing a two-tier storage system—network-attached storage (NAS) on the front end, and tape storage on the back—to economically archive VR data. Tier one storage systems like NAS disks allow companies to easily access and modify VR files, and once the files are edited, second-tier storages like tapes come as a low-cost option to archive the data.
Thus, in order to implement and use VR successfully, one must invest in viable and scalable storage infrastructure that can keep up the pace as VR files sizes keep increasing.
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