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How Online Multiplayer Cybersecurity Training Curbs Cybercrime
World's first online multiplayer game is teaching the nuances of cybersecurity to everyone, including those from a non-technical background.
FREMONT, CA: ThreatGEN, a cybersecurity training, and services company has launched ThreatGEN®, the world's first online multiplayer computer game designed to teach cybersecurity. The new product leverages the latest computer gaming technology and creates an authentic and highly effective cybersecurity learning experience. As cyberattacks become complex with the increase in the stored amount of online information, most industries face the daunting task of fighting against cybercrime. With the new launch, fighting with fraudsters has become easier. Employee training is the most cost-effective tools that an organization can use to mitigate the risk of a cyberattack.
Gamification and simulation are training methods that are not just fads as generation X, and youngsters have grown in gaming culture. ThreatGEN®: Red vs. Blue teaches and exercises the practical application of cybersecurity concepts. Players can now learn the red team, which involves hacker concepts and ways, without any technical skills. The launching company focuses on consumers with the launch and will expand the training to multiple industries and scenarios. It will also release an enterprise version covering everything from security awareness training to advanced cybersecurity skills. ThreatGEN™ Red vs. Blue is a revolutionary way to conduct Cybersecurity Training, Cyber-Physical Threat Response Training with most unique Cyber-Range in the industry.
ThreatGEN is industrial cybersecurity and cyber risk management technology and services organization. It is pioneering in the emerging technology markets such as industrial cybersecurity and gamification-based training. With its modernized and innovative approach, the company is solving the industrial cybersecurity abilities gap. ThreatGEN offers advanced cybersecurity training in a novel and innovative way, leveraging computer gaming engine-driven simulation. The company trains through constant education and mentoring, including self-paced e-learning, live classroom training, training videos, knowledge libraries, and more.