With the advancements in technology, one can see an interesting turn of events in various industries. One such sector is education, where a major shift is taking place with the advancement of edtech. With edtech, students can explore new dimensions by crossing the boundaries of the classroom and paving the digital era of education. The notable technologies that have disrupted the field of education are cloud computing, mobile learning, artificial intelligence, flipped learning, and gamification.
Implementing cloud in education enriches centralized storage. This allows teachers and students to access the desired data effectively creating more interaction and collaboration between them. Furthermore, it also enables students to get more profound insights, enhancing learning experience to a greater extent and with the digital content, it promotes reduced cost.
Mobile learning is enhanced in the field of education by the use of portable devices—iPads, laptops, tablets, smartphones, and more. Digital content is delivered using these portable devices. As these devices are mobile by nature, it offers greater flexibility in allowing students to learn anytime anywhere. Additionally, teachers can also efficiently interact with students using these devices.
When Artificial Intelligence (AI) joins the education arena, it can create behavioral models of students with its active tracking and data analysis capabilities. These behavioral models can significantly anticipate the student’s strength and weakness. Moreover, these models are developed using AI-driven algorithms, which provide a deeper understanding of the student’s growth curve. This promotes the teachers to generate personalized teaching methods for each student in accordance with the behavioral models. AI can also enable computerized tutorials bringing classroom at home.
In the traditional educational system, students often learn in the classroom and exercises based on that are usually done as homework. But in flipped learning, it’s a total twist. Teachers provide digital content to students before teaching a particular topic. This content can be in the form of videos or recorded lectures, which the students will go through at home. In the classroom, students will do activities (case studies, active decisions based on the topic, problem assignments or laboratory activities) related to the digital content. In this way, students get more in-depth insights into the particular, and this also scales up student-teacher interaction.
Gamification is one of the dynamic approaches in education, where students play games using digital content. From the introduction of gamification, the students’ desire to learn has increased as it grants students to learn and have fun at the same time.
The above technologies are just the beginning of the evolution of edtech. Shortly, education will no longer be only teacher-driven or classroom-driven or book-driven.