December 2017CIOAPPLICATIONS.COM6DECEMBER - 13 - 2017 AR/VR SPECIALCopyright © 2017 ValleyMedia, Inc. All rights reserved. Reproduction in whole or part of any text, photography or illustrations without written permission from the publisher is prohibited. The publisher assumes no responsibility for unsolicited manuscripts, photographs or illustrations. Views and opinions expressed in this publication are not necessarily those of the magazine and accordingly, no liability is assumed by the publisher thereof.Volume 02 - 45Published by ValleyMedia, Inc. To subscribe to CIO ApplicationsVisit www.cioapplications.com Graphics & ArtDeclan ColeJohn ConnorSudhin ThomasSalesNicholas Cruznicholas@cioapplications.com510.565.7627Mailing Address:ValleyMedia, Inc.44790 S. Grimmer Blvd Suite 202, Fremont, CA 94538T:510.757.1040 EditorialThe Future is HereJoe PhillipManaging Editoreditor@cioapplications.comJoe PhillipPast two years have created a battleground for tech titans as augmented reality and virtual reality (AR/VR) take a leap to the next phase. 2016 saw the commercial bloom of virtual reality--when HTC, Oculus and PlayStation released their debut headsets to provide a total immersion inside virtual worlds. But soon virtual reality got over shadowed by its more promising cousin--augmented reality. Some tech enthusiasts opine that virtual reality is limited to games and 360-degree videos and has little functional applications in other industries. In comparison, AR functionalities go beyond games and are ideal for limitless forms of digital information in across industries. Though the views regarding virtual reality and augmented reality may vary, both are set to disrupt industries, and find uses and customers in industry, academia, and the military. Undoubtedly, the tech giants are pouring tremendous investments into VR and AR-based hardware and software. Built on AR technology, Microsoft's HoloLens and Google Glass are enabling users to check their emails, post on Facebook, and discover the best route across town, with all content being delivered straight to eyes. Not a single a version of gaze or break in stride is required. With such innovations being made, by 2021, the industry is projected to be worth a staggering $108 billion. With the current advancements in AR/VR technology, soon the blurred line between physical and digital world will disappear--providing a single, naturalistic interface between human and digitally connected universe. As this year ends with tremendous innovations being undertaken, we hope that the AR/AR technology will bring vast opportunities for enterprises to create amazing experiences in years to come. On that note, we present you a special edition on Augmented Reality/Virtual Reality Technology. We hope you enjoy reading this edition.Managing EditorJoe PhillipAssistant Managing EditorAkanksha MinzSenior WritersClara MathewRoyce D'SouzaLeah JaneEditorial StaffAaron PierceBen JacksonDaniel HolmesEzra BenjaminJames SmithShikha Patra*Some of the Insights are based on the interviews with respective CIOs and CXOs to our editorial staff
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