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Editor's Pick (1 - 4 of 8)
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Responsible AI: The Human-Machine Symbiosis

Responsible AI: The Human-Machine Symbiosis
Sal Cucchiara, CIO & Head of Wealth Management Technology, Morgan Stanley

How XR is Transforming Enterprise

How XR is Transforming Enterprise
Hugo Swart, Head of XR, Qualcomm

XR Insights: Practical Uses and Implementation

XR Insights: Practical Uses and Implementation
Tim Moyer, The Digital Innovation and Consumer Experience (DICE) Group, Thomas Jefferson University & Jefferson Health, XR Lab

VR in Education: From 'Neat to Have' to 'Need to Have'

VR in Education: From 'Neat to Have' to 'Need to Have'
Robert Dillon, Director of Innovative Learning, School District of University City

Augmented Reality In Healthcare Will Be Revolutionary

Augmented Reality In Healthcare Will Be Revolutionary
Brandon Birckhead MD, Co-Director of Virtual Medicine Conference, Cedars-Sinai

Machine Learning and Augmented Reality Enriching Mobile Apps

Machine Learning and Augmented Reality Enriching Mobile Apps
Deep Varma, Vice President of Engineering, Trulia

Necessity Trumps Novelty - AR Success in Business can Guide Widespread Consumer Adoption

Necessity Trumps Novelty - AR Success in Business can Guide...
Pablo Fraile, Director of Developer Ecosystems, Arm

AR/VR: Planning for the Unplannable

AR/VR: Planning for the Unplannable
Scott Sackville, Product Marketing Director, AR/VR, Jabil Green Point

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Boosting Virtual Reality Research

By CIO Applications| Thursday, October 24, 2019
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As the prices for immersive technologies come down, it is necessary for organizations to set up programs for faculty to experience them.

FREMONT, CA: Many institutions today are devoted to assisting faculty on the possible means of utilizing immersive technologies within their lessons, and a few others have already provided the tools and set up spaces. These technologies allow educators to try augmented reality, virtual reality, mixed reality, and complete 360-degree immersion in their instruction.

Below are a few lessons that can make way to virtual reality research on the campus.

It is necessary to make the immer­sive technology available to everyone irrespective of their location. Many organizations today are investing in im­mersive kits that include a teacher com­puting device, student tablets, virtual reality headsets, and rapid chargers.

By partnering with the institutions and students in the form of projects, organizations can increase the visibility of immersive technology. For example, people studying medicine can make use of augmented reality in surgeries. Another such tool allows students to walk around the patient and observe the person in a virtual holographic form. As the examination continues, the patient breaks outs, and heavy breathing fol­lowed by itchiness begins. This immer­sive sight enables learners to observe the unfolding incident and develop strate­gies to address it.

Organizations should not settle for an old piece of equipment when there are so many new tools coming in the mar­ket. A specific company is providing a wearable computer, which is lightweight and acts as the forerunner of spatial computing. The advantage of technology in the wearable device is that it employs a dedicated computer vision mainframe and eye-tracking in such a way that the image to be viewed is aligned with the eye’s normal. In addition, it also elimi­nates the issue of headache and nausea that many users face.

Emphasizing on competent instruc­tion, thinking accessibility, teaming up to learn the impacts are some of the other examples in leading virtual reality research.

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